FEEngine¶
The FEEngine
interface is dedicated to handle the
finite-element approximations and the numerical integration of the weak form. As
we will see in Chapter Solid Mechanics Model,
Model
creates its own
FEEngine
object so the explicit creation of the
object is not required.
Mathematical Operations¶
Using the FEEngine
object, one can compute a interpolation,
an integration or a gradient.A simple example is given below:
// having a FEEngine object
auto fem = std::make_unique<FEEngineTemplate<IntegratorGauss, ShapeLagrange>>(my_mesh, dim, "my_fem");
// instead of this, a FEEngine object can be get using the model:
// model.getFEEngine()
// compute the gradient
Array<Real> u; // append the values you want
Array<Real> nablauq; // gradient array to be computed
// compute the gradient
fem->gradientOnIntegrationPoints(const Array<Real> & u, Array<Real> & nablauq,
const UInt nb_degree_of_freedom,
ElementType type);
// interpolate
Array<Real> uq; // interpolated array to be computed
// compute the interpolation
fem->interpolateOnIntegrationPoints(const Array<Real> & u, Array<Real> & uq,
UInt nb_degree_of_freedom,
ElementType type);
// interpolated function can be integrated over the elements
Array<Real> int_val_on_elem;
// integrate
fem->integrate(const Array<Real> & uq, Array<Real> & int_uq,
UInt nb_degree_of_freedom, ElementType type);
Another example below shows how to integrate stress and strain fields over elements assigned to a particular material:
UInt sp_dim{3}; // spatial dimension
UInt m{1}; // material index of interest
const auto type{_tetrahedron_4}; // element type
// get the stress and strain arrays associated to the material index m
const auto & strain_vec = model.getMaterial(m).getGradU(type);
const auto & stress_vec = model.getMaterial(m).getStress(type);
// get the element filter for the material index
const auto & elem_filter = model.getMaterial(m).getElementFilter(type);
// initialize the integrated stress and strain arrays
Array<Real> int_strain_vec(elem_filter.getSize(), sp_dim * sp_dim,
"int_of_strain");
Array<Real> int_stress_vec(elem_filter.getSize(), sp_dim * sp_dim,
"int_of_stress");
// integrate the fields
model.getFEEngine().integrate(strain_vec, int_strain_vec, sp_dim * sp_dim, type,
_not_ghost, elem_filter);
model.getFEEngine().integrate(stress_vec, int_stress_vec, sp_dim * sp_dim, type,
_not_ghost, elem_filter);
Elements¶
The base for every Finite-Elements computation is its mesh and the elements that
are used within that mesh. The element types that can be used depend on the
mesh, but also on the dimensionality of the problem (1D, 2D or 3D). In
Akantu
, several iso-parametric Lagrangian element types are supported (and
one serendipity element). Each of these types is discussed in some detail below,
starting with the 1D-elements all the way to the 3D-elements. More detailed
information (shape function, location of Gaussian quadrature points, and so on)
can be found in Appendix app:elements.
Iso-parametric Elements¶
1D¶
There are two types of iso-parametric elements defined in 1D. These element
types are called _segment_2
and
_segment_3
, and are depicted
schematically in Fig. 1. Some of the basic properties of
these elements are listed in Table 1.
Fig. 1 Schematic overview of the two 1D element types in Akantu
. In each
element, the node numbering as used in Akantu
is indicated and also the
quadrature points are highlighted (gray circles).¶
Element type |
Order |
#nodes |
#quad points |
---|---|---|---|
linear |
2 |
1 |
|
quadratic |
3 |
2 |
2D¶
There are four types of iso-parametric elements defined in 2D. These element
types are called _triangle_3
,
_triangle_6
,
_quadrangle_4
and
_quadrangle_8
, and all of them are
depicted in Fig. 2. As with the 1D elements, some of the most
basic properties of these elements are listed in Table 2. It
is important to note that the first element is linear, the next two quadratic
and the last one cubic. Furthermore, the last element type (_quadrangle_8
)
is not a Lagrangian but a serendipity element.
Fig. 2 Schematic overview of the four 2D element types in Akantu
. In each
element, the node numbering as used in Akantu
is indicated and also the
quadrature points are highlighted (gray circles).¶
Element type |
Order |
#nodes |
#quad points |
---|---|---|---|
linear |
3 |
1 |
|
quadratic |
6 |
3 |
|
linear |
4 |
4 |
|
quadratic |
8 |
9 |
3D¶
In Akantu
, there are three types of iso-parametric elements defined in 3D.
These element types are called _tetrahedron_4
, _tetrahedron_10
and _hexadedron_8
, and all of them are depicted schematically in
Fig. 3. As with the 1D and 2D elements some of the most basic
properties of these elements are listed in Table 3.
Fig. 3 Schematic overview of the three 3D element types in Akantu
. In each
element, the node numbering as used in Akantu
is indicated and also the
quadrature points are highlighted (gray circles).¶
Element type |
Order |
#nodes |
#quad points |
---|---|---|---|
linear |
4 |
1 |
|
quadratic |
10 |
4 |
|
|
cubic |
8 |
8 |
Cohesive Elements¶
The cohesive elements that have been implemented in Akantu
are based
on the work of Ortiz and Pandolfi [OP99b]. Their main
properties are reported in Table 4.
Fig. 4 Cohesive element in 2D for quadratic triangular elements T6.¶
Element type |
Facet type |
Order |
#nodes |
#quad points |
---|---|---|---|---|
|
linear |
2 |
1 |
|
linear |
4 |
1 |
||
quadratic |
6 |
2 |
||
linear |
6 |
1 |
||
quadratic |
12 |
3 |
Structural Elements¶
Bernoulli Beam Elements¶
These elements allow to compute the displacements and rotations of
structures constituted by Bernoulli beams. Akantu
defines them for
both 2D and 3D problems respectively in the element types
_bernoulli_beam_2
and _bernoulli_beam_3
. A
schematic depiction of a beam element is shown in
Fig. 5 and some of its properties are
listed in Table 5.
Note
Beam elements are of mixed order: the axial displacement is linearly interpolated while transverse displacements and rotations use cubic shape functions.
Fig. 5 Schematic depiction of a Bernoulli beam element (applied to 2D and
3D) in Akantu
. The node numbering as used in Akantu
is
indicated, and also the quadrature points are highlighted (gray
circles).¶
Element type |
Dimension |
# nodes |
# quad. points |
# d.o.f. |
---|---|---|---|---|
2D |
2 |
3 |
6 |
|
3D |
2 |
3 |
12 |